This is part 34 in my series of blog posts documenting my attempt to take BugMuncher from Side Project to Profitable Startup. If you've not yet read the previous parts, you should definitely start from part 1.
It’s doing that thing again. The universe. It’s doing that creepy karma thing.
Having had a bad September in which I didn’t really work much, I’ve spent most of October really focusing on BugMuncher. The thing is, I’ve been working on a big new feature that isn’t live yet, so to the outside observer it looks as if I’ve not been working on BugMuncher at all.
And yet, I finished October up on September. This exact thing previously happened in May this year, and once again I can only conclude that the universe knows if I’m putting the time in on BugMuncher and rewards me accordingly:
This Month (October 2017)
Monthly Recurring Revenue
- Personal Plan
- Startup Plan
- Corporate Plan
Unique users on landing page
New Free Trial sign ups
Free Trial sign up rate
New Paying customers
Lost Paying Customers
Free Trial to Paying conversion
Despite bringing a decent increase to MRR, October was a very quiet month, with only 2 new paying customers, one churned, and one upgrade. Interestingly, it was a great month for free trial signups, and a shitty month for trial to paying conversions. This is especially surprising considering I’ve not changed anything in either the landing page or the on-boarding process.
I like to joke about the universe conspiring to make me work hard, but I think the real truth is the numbers involved are too low to ever draw a meaningful conclusion. This month is a perfect example of that, as without that single Startup plan to Corporate plan upgrade, MRR would have actually been down on September.
Home office allowance
Barnstaple Work Hubs
It’s nice to see the revenue graph heading in the good direction again, I was starting to worry that my hockey stick was upside down. Now if I can just break the $5k MRR milestone.
Plans for October
I spent October working on the custom survey questions update, unfortunately I had to re-write a lot of what I’d done previously in order to overcome the issues that caused me to abandon the update last time. I’m hoping to have it live by the end of November.
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